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Oops, I left out some stuff:> From: Paul D. DeRocco
>
> In arithmetic terms:
>
> pitch1 = key + transpose + lever2 ∗ bend_lever_range
> + sweep ∗ (osc1_vibrato ∗ delay_envelope + lever1 ∗ mod_lever_range)
>
> pitch2 = key + transpose + lever2 ∗ bend_lever_range
> + sweep ∗ (osc2_vibrato ∗ delay_envelope + lever1 ∗ mod_lever_range)