> Could possibly do a drag off the screen way of deletion also. As for
> buttons on the modules, thats a little difficult, due to the modules
> being dynamically created it haywire when you start overlaying sprites
> over the top that are tied to it. I tried this initially when I first
> started on the application. Maybe when my skill level rise i'll do
> something like this.
>
The drag-off-screen is better anyway ;-)
> Not gonna be changing the little red boxes anytime soon though, 300 of
> the little buggers :D
>
Ahem, you didn't use a MC for those !
If you would've, it would have simply a matter of changing the MC in
the Library, and... boom. Instant karma.
> It's a pretty minor thing anyway.
>
As a user interface designer, I protest. :-)
Now it's a little red square, and it doesn't convey any meaning. It's
just confusing.
Making a delete button stand out, is not exactly a 'minor thing' in my
book.
But hey, still awesome work.
-g
> I'll just add
> a little addition to the message bar with the movement instructions.
>
> --- In
Doepfer_a100@yahoogroups.com
, Guy D2 <guy@...> wrote:
> >
> >
> > ...or do it the Apple way... Put a delete icon/button (e.g. red
> cross)
> > over the left-hand top corner of the module on mouseOver. Even
> better:
> > combine it with a modifier key (Opt-mouseOver for instance).
> Expanding
> > on that: have a plus icon/button on the other corner, to quickly
> > duplicate the same module...
> >
> > Other options: change the existing red square thingy to a circular
> > icon *with* cross. Makes it more clear that's it a delete button.
> >
> > But the proper solution - that is, if you want to be consistent with
> > your user interface - is to use drag'n'drop for deletion. Drag the
> > module somewhere outside of the frame and poofff!! deleted.
> >
> > If you'd use the delete key, there is still no feedback for the user
> > as to know that you have to use the delete key for removal of a
> > module. One needs to somehow know that first (user manual, or pop-up
> > hint). Of course, still handy to have, a delete key...
> >
> >
> > Just a few thoughts.
> >
> > -g
> >
> >
> > > Being able to use the delete key would be very handy definitely.
> > > It's a great site, I'm very thankful :)
> > >
> > > Thanks
> > >
> > > Steve
> > >
> > > On 18 Mar 2008, at 19:45, modularplanner wrote:
> > >
> > > > How else would you prefer it to be done I couldnt think of
> anything
> > > > but click the module then press the remove button
> > > >
> > > > I maybe able to do a click module then press the delete key as
> well
> > > >
> > > > I thought that just pressing the red button without selecting a
> > > module
> > > > first could get messy if you had multiples of the same module
> > > > installed, as you may end up removing the wrong one (last one
> > > placed).
> > > >
> > > > --- In
Doepfer_a100@yahoogroups.com
, Guy D2 <guy@> wrote:
> > > > >
> > > > > Apparently it's a bit counterintuitive: click on the red
> square
> > > next
> > > > > to the modulename in the module listings.
> > > > >
> > > > > Took me a while to figure it out myself too. ;-)
> > > > >
> > > > > -g
> > > > >
> > > > >
> > > > > > Excuse my stupidity, but how do you delete a module after
> you
> > > have
> > > > > > added
> > > > > > one Its GREAT by the way!!
> > > > > >
> > > > > > --
> > > > > > www.markfrancombe.com
> > > > > > www.looop.no
> > > > > >
> > > > > > [Non-text portions of this message have been removed]
> > > > > >
> > > > > >
> > > > > >
> > > > >
> > > >
> > > >
> > > >
> > >
> > > [Non-text portions of this message have been removed]
> > >
> > >
> > >
> >
>
>
>