Hi Ethan
 > I have been trying to make the sound of a bouncing glass marble or
 > steel ball bearing. I can't seem to to get it just right. Does
 > anybody have an example patch for creating this sound
I am not sure what you mean exactly: The "falling" of a marble, which is
 a row of sounds, which happen faster and faster, or the "rolling" of the
 marble.
 The "falling" is not easy, but doable. The best should be a single shot
 sequence, where the CV of the sequence controls the speed of the
 sequencer. The "klick" sound of the marble shouldn't be too difficult.
 The fixed filter bank will be a nice tool for it.
 The "rolling" is much more complicated:
 I love sounds like these and thought a lot about them, but not very
 successful (as the success of thinking is most times a matter of luck ;-) ).
 The first idea is, that a marble or ball is a continous exciter, which
 causes sounds in/with any kind of resonator. The resonator may be a
 table plate, or the housing of the bearing or (as the nicest sound) a
 glas bowl.
 The fact that the exciter is a ball, causes several specialities:
 1.) The excitation happens continuosly on the resonator.
 This means, that each part of the caused sound can be heard at every
 time (comparable to an shepard generator). Example: A knock of the table
 causes a short püercussive sound. If I knock on the table two times
 within a very short time, the attack of the second knock will sound
 while the decay of the first knock. Now the marble "knocks" nearly
 continously on the table, so each phase of the "knock"-sound sounds can
 be heard at the same time.
 2.) The excitation happens continuosly on another part of the resonator.
 The sound will change continuosly, because the ball rolls over the
 resonator, so that spot on the resonator of excitation changes
 contiunously. As example: continue knocking with your finger on the
 table plate and move your hand over the table - you will find that the
 sound is changing with every knocking. So this may be quite simple with
 a simple resonator as a table plate, but it will be become VERY
 difficult with a irregular bowl as resonator....
 3.) This description of the sound a marble as a continous row of single
 sounds requires that we know how the "single sound" would sound like,
 but we only can presume it. It may be quite dark (means lowpass filtered
 ;) ) a bit damped like short sounds.
 If this is the case then I have to come to the conclusion that the basic
 sound (topic #3) is very simple, but the influences of the continous
 excitation (topic #1) and the continous change of the sound (topic #2)
 make it nearly impossible, to create those sounds with the help of an
 analog modular system.
 I think, that some kind of physical modeling or granular syntesis will
 be the better help. For simple copy, sampling with a good loop might be
 satisfying enough.
 It may also prove that my thought went completely to the wrong
 direction. ;-)
 Florian