It was all shared sounds. That's actually what I wanted to hear, I
was thinking IC32 from the schmatics and the connection that caused
the problem, but I'm no electronics guru, so I wasn't sure. I'll
try that first.
BTW, I managed to yank pin 62 off the gate array while messing with
a wire, took the solder pad and everything, so no hats. I looked at
the schem., and if I connect pin 26 of IC34 to the stub I get the
hats back perfectly, the catch is the connection is so tiny I can't
get it soldered. I tried dremeling away at the chip as someone else
on here did, which helped a little, but frankly Im afraid of
destroying the whole gate array. Should I try a conductive glue or
what
The irony is I had already done hat decay mods, placing the
pots in the casing.
It's frustrating, the connection is right there but I can't get it
together.
--- In
tr-707@yahoogroups.com
, "plutoniq9" <Plutonique9@...> wrote:
>
> Seem's it would be IC32 or IC33 (or both), they toggle the lowest
> address line, so when enabled all the addresses would be even or
when
> disbaled all addresses would be odd....however, I'd assume if they
> were busted, it wouldn't just be RS/CB....it would affect all
sounds
> that are shared (BD1 & BD2, SD1 & SD2)....is it the same problem
will
> all the sounds or just the Rimshot & cowbell.
>
> ryan
>
> --- In
tr-707@yahoogroups.com
, "philo_707" <philo_707@> wrote:
> >
> >
> > Do you know which IC is responsible for routing between
interleaved
> > sounds
I have a dead 707 that first stopped routing, so that
it
> > worked great except that there was no rimshot, both rim/cow
played
> > cow and so on, although the sound sets sequenced normally.
> >
> >
> >
> >
> > --- In
tr-707@yahoogroups.com
, "plutoniq9" <Plutonique9@> wrote:
> > >
> > > Eprom's, like all parallel memory, addresses it's memory in
binary
> > > format. Think of the address lines as being binary
inputs....for
> > every
> > > address line you add, like binary, doubles the amount of
locations
> > > (numbers) it can access. Inside the memory, the address pins
are
> > > decoded to select different areas of the memory.
> > >
> > > 1 address lines = 1bit :: 2 values (memory locations)
> > > 2 address lines = 2bit :: 4 values (memory locations)
> > > 3 address lines = 3bit :: 8 values (memory locations)
> > > 4 address lines = 4bit :: 16 values (memory locations)
> > > 5 address lines = 5bit :: 32 values (memory locations)
> > > 6 address lines = 6bit :: 64 values (memory locations)
> > > 7 address lines = 7bit :: 128 values (memory locations)
> > > 8 address lines = 8bit :: 256 values (memory locations)
> > >
> > > and so forth.....
> > >
> > > So, imagine you have a 32k X 8-bit eprom, that would require 15
> > > address-lines (32,768 memory locations)...that is what the
size of
> > > each eprom is in the 707/727. If you wanted to double your
memory
> > > (sample banks) would only require an addition address line
(each
> > > address line doubles memory that can be accessed)....seeing as
> > address
> > > lines are just binary inputs, you can see how it would be easy
to
> > add
> > > a single switch to toggle on/off (+5v, 0v) that extra address
line
> > to
> > > switch between your (now) 2 banks of memory.
> > >
> > > That's what circuit bending is all about, they cross (short)
> > address
> > > lines which causes errors in the memory location access, which
> > cause
> > > the glitch sound....
> > >
> > > So, the way the 707 samples are interleaved in memory are just
> > > organized in a linear way (just like a mono recording), one
sound
> > > after another. But what has stopped all the eprom hackers from
> > going
> > > ahead with new samples for these machines (unlike drumulator
or dmx
> > > for example) is that the sounds (like BD1 & BD2) are
intereleaved,
> > and
> > > they've been too lazy or unimaginative to proceed, saying "it's
> > > impossible" and hopeless shite like that :) Intereleaved
sounds,
> > think
> > > of 'em like this;
> > >
> > > BD1 sample1 -> BD2 sample1 -> BD1 sample2 -> BD2 sample2 ->
etc.
> > >
> > > after all of the BD samples are over the next sample set
follows
> > > (interleaved)
> > >
> > > SD1 sample1 -> SD2 sample1 -> SD1 sample2 -> SD2 sample2 ->
etc.
> > >
> > > Pretty simple heh :)
> > >
> > > I taught myself some C++ basics through online tutorials,
though
> > > because i do audio DSP, i use the Synthedit SDK to develop
stuff,
> > > which is a great platform. Check out these sites;
> > >
> > >
http://www.cee.hw.ac.uk/~pjbk/pathways/cpp1/cpp1.html
> > >
> > >
http://www.cprogramming.com/
> > >
> > >
http://www.cplusplus.com/doc/tutorial/
> > >
> > > That should get ya started
> > >
> > > Seeya
> > >
> > > Ryan
> > >
> > >
> > > --- In
tr-707@yahoogroups.com
, "acousmatique" <acousmatique@>
> > wrote:
> > > >
> > > > --- In
tr-707@yahoogroups.com
, "plutoniq9" <Plutonique9@>
wrote:
> > > > >
> > > > > According to the service manual, they are interleaved quite
> > > > > simply.....sounds that are shared (ie. BD1 & BD2) have
occupy
> > the same
> > > > > adreesses, except one has even adresses & one has
odd....you'd
> > have to
> > > > > write a small application that would organize new samples
in
> > this
> > > > > way....but it's a simple routine & probably within my C++
> > scope.
> > > >
> > > > Arg... This is where my understanding of digital drum
machines
> > has
> > > fallen apart! I have
> > > > read quite a few tutorials on EPROM addressing, and I still
> > doubt if
> > > I get it. Maybe I'm
> > > > thick! Also I have no C or C++ experience. Any advice on
> > how/where I
> > > can learn about
> > > > coding for low-level stuff like this
Or even what key words
I
> > might
> > > want to search for
> > > > Happy it's within *your* scope, anyway! >;]P
> > > >
> > > > CJ
> > > >
> > >
> >
>