There is conductive epoxy, which costs about the same as conductive
pens (10-20 depending). Definitely hear you on the shorting danger,
so last night, I was thinking about running a thin trace of the
epoxy from the pin stub back to the top of the chip casing, then I
would have lots of room to glue a wire on there solidly with a big
blob of it. I'll definitely let everyone know how that goes if I
try it, since the gate array pins are a problem, and if the
conductive epoxy "trace" works then no need for drilling at the chip
casing.
Definitely like the idea about the pen, my only concern there is
that I would need to solder to the pen "ink" on the back of the
casing (as with epoxy, that will be easier safer than doing near the
neighboring pins). Is that "ink" easily solderable
If so, that
might be a better route.
--- In
tr-707@yahoogroups.com
, "plutoniq9" <Plutonique9@...> wrote:
>
> I'd try using a conductive pen to give you something to solder
onto if
> there's nothing really left to solder, just be real careful you
don't
> short any pins together with the pen.....I'm not aware of
conductive
> glue, but if it exists, then perhaps that would be the way to
go.....
>
> Good luck!
>
> Ryan
>
> --- In
tr-707@yahoogroups.com
, "philo_707" <philo_707@> wrote:
> >
> >
> > It was all shared sounds. That's actually what I wanted to
hear, I
> > was thinking IC32 from the schmatics and the connection that
caused
> > the problem, but I'm no electronics guru, so I wasn't sure.
I'll
> > try that first.
> >
> > BTW, I managed to yank pin 62 off the gate array while messing
with
> > a wire, took the solder pad and everything, so no hats. I
looked at
> > the schem., and if I connect pin 26 of IC34 to the stub I get
the
> > hats back perfectly, the catch is the connection is so tiny I
can't
> > get it soldered. I tried dremeling away at the chip as someone
else
> > on here did, which helped a little, but frankly Im afraid of
> > destroying the whole gate array. Should I try a conductive glue
or
> > what
The irony is I had already done hat decay mods, placing
the
> > pots in the casing.
> >
> > It's frustrating, the connection is right there but I can't get
it
> > together.
> >
> >
> >
> >
> > --- In
tr-707@yahoogroups.com
, "plutoniq9" <Plutonique9@> wrote:
> > >
> > > Seem's it would be IC32 or IC33 (or both), they toggle the
lowest
> > > address line, so when enabled all the addresses would be even
or
> > when
> > > disbaled all addresses would be odd....however, I'd assume if
they
> > > were busted, it wouldn't just be RS/CB....it would affect all
> > sounds
> > > that are shared (BD1 & BD2, SD1 & SD2)....is it the same
problem
> > will
> > > all the sounds or just the Rimshot & cowbell.
> > >
> > > ryan
> > >
> > > --- In
tr-707@yahoogroups.com
, "philo_707" <philo_707@> wrote:
> > > >
> > > >
> > > > Do you know which IC is responsible for routing between
> > interleaved
> > > > sounds
I have a dead 707 that first stopped routing, so
that
> > it
> > > > worked great except that there was no rimshot, both rim/cow
> > played
> > > > cow and so on, although the sound sets sequenced normally.
> > > >
> > > >
> > > >
> > > >
> > > > --- In
tr-707@yahoogroups.com
, "plutoniq9" <Plutonique9@>
wrote:
> > > > >
> > > > > Eprom's, like all parallel memory, addresses it's memory
in
> > binary
> > > > > format. Think of the address lines as being binary
> > inputs....for
> > > > every
> > > > > address line you add, like binary, doubles the amount of
> > locations
> > > > > (numbers) it can access. Inside the memory, the address
pins
> > are
> > > > > decoded to select different areas of the memory.
> > > > >
> > > > > 1 address lines = 1bit :: 2 values (memory locations)
> > > > > 2 address lines = 2bit :: 4 values (memory locations)
> > > > > 3 address lines = 3bit :: 8 values (memory locations)
> > > > > 4 address lines = 4bit :: 16 values (memory locations)
> > > > > 5 address lines = 5bit :: 32 values (memory locations)
> > > > > 6 address lines = 6bit :: 64 values (memory locations)
> > > > > 7 address lines = 7bit :: 128 values (memory locations)
> > > > > 8 address lines = 8bit :: 256 values (memory locations)
> > > > >
> > > > > and so forth.....
> > > > >
> > > > > So, imagine you have a 32k X 8-bit eprom, that would
require 15
> > > > > address-lines (32,768 memory locations)...that is what the
> > size of
> > > > > each eprom is in the 707/727. If you wanted to double your
> > memory
> > > > > (sample banks) would only require an addition address line
> > (each
> > > > > address line doubles memory that can be
accessed)....seeing as
> > > > address
> > > > > lines are just binary inputs, you can see how it would be
easy
> > to
> > > > add
> > > > > a single switch to toggle on/off (+5v, 0v) that extra
address
> > line
> > > > to
> > > > > switch between your (now) 2 banks of memory.
> > > > >
> > > > > That's what circuit bending is all about, they cross
(short)
> > > > address
> > > > > lines which causes errors in the memory location access,
which
> > > > cause
> > > > > the glitch sound....
> > > > >
> > > > > So, the way the 707 samples are interleaved in memory are
just
> > > > > organized in a linear way (just like a mono recording),
one
> > sound
> > > > > after another. But what has stopped all the eprom hackers
from
> > > > going
> > > > > ahead with new samples for these machines (unlike
drumulator
> > or dmx
> > > > > for example) is that the sounds (like BD1 & BD2) are
> > intereleaved,
> > > > and
> > > > > they've been too lazy or unimaginative to proceed,
saying "it's
> > > > > impossible" and hopeless shite like that :) Intereleaved
> > sounds,
> > > > think
> > > > > of 'em like this;
> > > > >
> > > > > BD1 sample1 -> BD2 sample1 -> BD1 sample2 -> BD2 sample2 -
>
> > etc.
> > > > >
> > > > > after all of the BD samples are over the next sample set
> > follows
> > > > > (interleaved)
> > > > >
> > > > > SD1 sample1 -> SD2 sample1 -> SD1 sample2 -> SD2 sample2 -
>
> > etc.
> > > > >
> > > > > Pretty simple heh :)
> > > > >
> > > > > I taught myself some C++ basics through online tutorials,
> > though
> > > > > because i do audio DSP, i use the Synthedit SDK to develop
> > stuff,
> > > > > which is a great platform. Check out these sites;
> > > > >
> > > > >
http://www.cee.hw.ac.uk/~pjbk/pathways/cpp1/cpp1.html
> > > > >
> > > > >
http://www.cprogramming.com/
> > > > >
> > > > >
http://www.cplusplus.com/doc/tutorial/
> > > > >
> > > > > That should get ya started
> > > > >
> > > > > Seeya
> > > > >
> > > > > Ryan
> > > > >
> > > > >
> > > > > --- In
tr-707@yahoogroups.com
, "acousmatique"
<acousmatique@>
> > > > wrote:
> > > > > >
> > > > > > --- In
tr-707@yahoogroups.com
, "plutoniq9"
<Plutonique9@>
> > wrote:
> > > > > > >
> > > > > > > According to the service manual, they are interleaved
quite
> > > > > > > simply.....sounds that are shared (ie. BD1 & BD2) have
> > occupy
> > > > the same
> > > > > > > adreesses, except one has even adresses & one has
> > odd....you'd
> > > > have to
> > > > > > > write a small application that would organize new
samples
> > in
> > > > this
> > > > > > > way....but it's a simple routine & probably within my
C++
> > > > scope.
> > > > > >
> > > > > > Arg... This is where my understanding of digital drum
> > machines
> > > > has
> > > > > fallen apart! I have
> > > > > > read quite a few tutorials on EPROM addressing, and I
still
> > > > doubt if
> > > > > I get it. Maybe I'm
> > > > > > thick! Also I have no C or C++ experience. Any advice on
> > > > how/where I
> > > > > can learn about
> > > > > > coding for low-level stuff like this
Or even what key
words
> > I
> > > > might
> > > > > want to search for
> > > > > > Happy it's within *your* scope, anyway! >;]P
> > > > > >
> > > > > > CJ
> > > > > >
> > > > >
> > > >
> > >
> >
>