yes denis, that would be a very nice aproach to it.
-every grain could be externally trigered by an lfo or oscilator.
-in case of a grain processor a separate triger for recording and
another for playback so pitch could be controlled by two ways.
-a cv input to control the playback direction of the grain
-a link connector could be included to add more grains if more
complexity is be needed.
gasp_uleg
--- In
Doepfer_a100@yahoogroups.com
, Denis Gökdag <q-art@...> wrote:
>
> Weeeelllll.....
>
> there is no reason a DSP-based granular module should not be able
to
> output n grains to n outputs. Grains are computed as separate
> entities and get summed just before the output. So skipping the
> summing stage and replacing it with n outputs would not be such an
> issue. It would raise the price of a module because you'd use more
D/
> A's, though. So filter, amp and panning could all be done outside
> such a module, provided the module outputs trigger data etc for
each
> grain.
>
> What would really make the whole thing rely on a high-powered DSP
(or
> more than one) is if you want to be able to modulate transposition/
> position etc at audio rate....IMHO a must in a modular (can you
spell
> "control rate vs audio rate" in reaktor ugh)
>
> I personally think that an 8 or 16 grain system would be
sufficient,
> provided there was a way to link more than one in an "intelligent"
> manner.
>
> Now what i think is the main issue with a module like this is:
what
> control philosophy does it use You can either have dedicated
control
> of every grain or use some sort of "structural logic" that the
module
> itself applies (aka "grain density" instead of separate grain
> triggers, "pitch jitter" instead of CV control of every grain
pitch,
> "density evolution" instead of variable rate grain trigger signal).
I
> personally think that in a modular system you'd want the discrete
> version, if i want meta-control only i can use reaktor or anything
> else.....the cool thing is to have the grain stuff *integrate*
> perfectly into the system, and for that you definitely need access
to
> the individual grain's parameters. Now the downside of this is
that
> it would be a large and expensive module, and that doing some of
the
> standard meta-attribute stuff would take a lot of patching. Maybe
> here there would be a good opportunity to create some structured
data
> modules.....;-)
>
>
> Now imagine what you could do with a grain thang at audio
rate....use
> an audio rate pulse for the triggering of a grain, clock a
sequencer
> with the same pulse and have that select playback position and
grain
> transposition (or grain duration) of the grain thang, effectively
> getting a waveform that is F*N in length ( F being pulse frequency
> expressed in seconds, N being number of steps in the sequence).
And
> we're just talking about grain #1 here :-)
>
>
> my 2 ct
>
> d
>
>
>
> On 05. Mar 2008, at 9:12 AM, Korhan Erel wrote:
>
> > Hi Carlos,
> >
> > As I said in my earlier mail that even a 4-grain system would
cost a
> > fortune. On the other hand, a module that includes a DSP
programmed
> > to do
> > granular synthesis would also cost a lot, given that it will
have
> > to be a
> > powerful DSP to handle a high number of grains. It would also
have to
> > include features like slew, filter, pitch shifting, amp,
panning,
> > etc, as
> > you would not be able to process grains separately with modules.
> >
> > Korhan
> >
> > On 3/5/08, Carlos <bushwick@...> wrote:
> > >
> > > Granular synthesis uses anywhere from a few dozen grains to
> > thousands of
> > > them.being able to change the number of grains is essential to
> > get a good
> > > variety of sounds, I don't think a few fixed grains would do
the
> > trick
> > >
> > > --- In
Doepfer_a100@yahoogroups.com
<Doepfer_a100%
> > 40yahoogroups.com>,
> > > "Korhan Erel" <listekutusu@> wrote:
> > > >
> > > > Since the A-112s cannot toggle between record and play, my
idea
> > of the
> > > > granular synthesis can work only on prerecorded samples
> > (assuming it was
> > > a
> > > > good/feasible idea to start with)
> > > >
> > > > On 3/3/08, Korhan Erel <listekutusu@> wrote:
> > > > >
> > > > > Can several A-112s be used to construct a simple granular
> > synth, with
> > > the
> > > > > A-112s in wavetable mode Each A-112 would represent a
grain
> > going
> > > into a
> > > > > filter and then into a VCA, shaped by a ADSR I guess a 4
> > grain synth
> > > would
> > > > > cost a small fortune, but it's probably worth it.
> > > > >
> > > > > On 2/17/08, gasp_uleg <uleg2@> wrote:
> > > > > >
> > > > > > i am a fanatic of modular concept but i never had the
money
> > to build
> > > > > > the gigantic modular of my dreams so i went into virtual
and i
> > > > > > specialized myself into Reaktor, where i've found
> > everythink i ever
> > > > > > needed.
> > > > > >
> > > > > > but the thing is that i deeply hate to use computer in
> > concerts so
> > > > > > now i'm trying to rebuild my reaktor setups into a
totally
> > physical
> > > > > > way. with A100 and the other modulars everything i need
can
> > > perfectly
> > > > > > be done EXCEPT granulation which has become my favourite
sound
> > > > > > generator and modifier latelly.
> > > > > >
> > > > > > i think not only granular cloud-delay processing is
> > interesting.
> > > also
> > > > > > a granular sample player would be an amazing module.
> > > > > >
> > > > > > i don't know much about DSP but if people like clavia
have
> > been able
> > > > > > to fit all what is inside a micromodular or if pedal
> > manufacturers
> > > > > > are now using DSP for their new guitar pedals, it must
be
> > possible
> > > to
> > > > > > find some cheap DSP technology to be fit into a vc
modular
> > format.
> > > > > >
> > > > > > of course i understand development and technical
expertise
> > is very
> > > > > > diferent for digital stuff than
> > > > > > for purelly analog electronics design but i'm sure ther
are
> > many
> > > > > > young geniuses running out there with their nice
diplomas
> > in "very
> > > > > > really complicated informatics" just willing to be
emploid to
> > > program
> > > > > > the complicated DSP algorithms for our modulars.
> > > > > >
> > > > > >
> > > > > >
> > > > >
> > > > >
> > > >
> > > >
> > > > [Non-text portions of this message have been removed]
> > > >
> > >
> > >
> > >
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
>
>
>
> [Non-text portions of this message have been removed]
>